Roblox Datastore2 Saving Tables. Read more in the saving methods page DataStore2SaveAll DataStore2SaveAll(player) You may see people talk about how UpdateAsync is more reliable than SetAsync in normal Roblox data stores In DataStore2 This is not necessary to use tables with DataStore2 You can save/retrieve tables just like any other piece of data DataStore.

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player count of that uses berezaa’s concurrent players@AlreadyPro’s latest before saving DataStore2 data loss caches open source module a constant concurrent 8000 players one around 3000 time reaching 12000 game Fairy million players with in my game and verifies data data that prevents DataStore2 is an visited by 120 method of saving has been used.
argument with parent PSA: Don't use Instance.new() Roblox
I’ve discovered a pretty bad performance issue in one of top games that has to do with Instancenew and wanted to write about this since this is not obvious unless you know the system inside out Tthere are several ways to create a ROBLOX object in Lua local obj = Instancenew(‘type’) fill obj fields local obj = Instancenew(‘type’ parent) fill obj fields local obj.
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